g force sample chapter

   

G Force - Sample Chapter

CHAPTER 5: Aero Head

To my relief, Rick kept his word and he dove straight into the challenge of preparing our three cars. It takes about 70,000 parts to build a complete Indy car and each one of them has something important to do. But it only takes one or two of them to fail before something goes wrong. We left nothing to chance and stripped each car right down to its basic carbon-fiber tub, checking all the parts and making lists of what needed to be replaced.

After days of going through everything thoroughly, we were confident that the cars were in excellent shape. Rick, however, was always looking for an edge over the competition. Lately, he had been spending a lot of late nights on his three laptop computers. I had a strong feeling that he was working out something new. Still, I knew better than to ask him about it until he was ready. Rick loved to surprise us. Allan, meanwhile, had been busy putting together his own surprise.

"Gentlemen, we have a new engine deal," he announced over tea one afternoon. "Three weeks ago, I had a call from EuroTech Engineering in France asking me about our Indy project. It turns out that they are interested in the 500. I now have an agreement with EuroTech to use their engines and their management software. I'm rather pleased, actually," he said with a bright smile. He had every right to be pleased. EuroTech had a well-earned reputation for building engines that were tough as anvils while delivering enormous power and excellent fuel mileage. Just what we needed for 500 miles of full-throttle racing.

"Wow, I'm seriously impressed," said Herb. "EuroTech has built awesome engines for some Formula 1 teams, but I don't think they've ever done Indy."

"Quite right," Allan replied, "which is why they contacted us. I told them that we had some interesting new ideas. So, after a bit of negotiation we struck a deal. They're going to assign one of their engineers to work with us here, and we should see our first shipment of engines arriving just after Christmas."

"Wait a second. Sounds like there's some stuff going on that we haven't heard about yet. Is that right, Brainiac?" Herb asked, looking directly at Rick, who was tapping out some commands on his laptop.

"Well, yes," Rick replied. "I wasn't sure if it was going to work at first, so I didn't want say too much, but I think I've got it figured out now."

Rick turned his laptop so that we could all see the screen clearly. The display showed a large, lime-green blob that changed shape as it slowly floated across a black background.

"Cool retro screen saver, Rick," I said. "It's kind of a lava lamp thing."

"Yeah, I know what you mean, Eddie," he replied. "When I wrote the code for this application I didn't expect it to look so squishy. Anyway, forget what it looks like. What this is really about is computational fluid dynamics or CFD for short. I've set this software up to analyze how a solid object behaves when it moves through the air. It figures out all of the pressures and speeds on and around whatever object you choose. The air is this green blob, and here is an object."

Rick tapped a few keys and a silver three-dimensional model of an Indy car appeared in the middle of the floating blob. A few more clicks and the blob changed into a smooth stream of green liquid flowing past the car.

"I've worked out how to compress the information and convert it to graphic form," added Rick. "So now, not only do I get the numbers, but I can also actually see how much lift and drag this model creates as it moves through the air stream model at say, 250 miles an hour."

"Wow, that'll be handy for Indy drivers when they hit a patch of green Jell-O on the back straight," Herb remarked.

"Hilarious as usual, Herb," Rick replied coolly. "Remember: the green fluid on the screen is simply air-let's say Indianapolis air. I can put a model of our car, or any part of it, into this stream and see how it reacts in fast-moving air. We can tell how aerodynamic it is. It works with any object." With a mischevious grin, he grabbed the computer mouse.

"Allow me to provide a short demonstration. Now, let's see. I need to find something really thick and dense." A moment later, he leaned back from the screen.

"Perfect," Rick said.

Rick had cropped Herb's head out of one of our team photos, converted it into a three-dimensional model, and placed it in the middle of the green stream.
I glanced sideways and caught Herb's eye. He wasn't smiling. With a few more keystrokes, Rick started to accelerate the green air stream past the 3D model of Herb's head.

"Now as you can see, at a speed of thirty miles per hour, old Herb is pretty aerodynamic. The air stream flows smoothly around him. No turbulence. But as we accelerate the air speed to say, 100 miles per hour-well, now things aren't very smooth at all. The air is swirling around everywhere and the pressures on the graphs are much higher. Notice that Herb's glasses have blown away and that his eyelids are starting to peel back. He is not getting through the air at all well."

"I guess I'm just not an aerodynamic guy," Herb growled.

"No, Herb you're not," Rick agreed. "And I predict that it will get a lot worse as the speed goes up." Three more clicks and we were at 250 miles per hour. It was scary.

"At this speed, Herb has some very severe aero problems. His lips and cheeks have been blown back close to his ears. His nose has been flattened and, yes, we can see his hair is blowing away in small patches. But also look at what the air around him is doing. We now have major turbulence as the air tries to get around his head. Very unstable."

"So, Herb, do you want to go for 300? You might look good as a bald guy," I said.

"I think that will do for now, lads." Allan grinned and slowly closed the lid of the laptop. "Rick has done a fine job for us here. With this software, we have a way to design our car on the computer, model how it moves through the air, and actually see what it'll do at any speed up to 250 miles per hour. We can design parts that create the best combination of lift, drag, deformation, pressure, and so on before we actually build anything for real in the shop."

"But if we don't get to build and test these new parts, where's the fun in that?" Herb asked.

Rick polished his glasses as he answered. "The fun comes in not having to build stuff that won't work, Herb. Say that we spent weeks building a truckload of different wings, undertrays, and side pods that we think might be good. But we can't really know until we test them out on the car. So, we take them all to the track, bolt the first one on the car, send Eddie out, collect the data, bring him in, ask him what he thinks, take it off, put on the next one, and do that over and over again until we find the one that works. If we're lucky. In the end, they might all turn out to be useless."

"And your software solves that?" I asked.

"It should. With this program, we can build and test dozens of designs in a few weeks instead of months. If the design doesn't work on the computer, then we know that it's not going to work for real. So, we simply delete it and try something else. We can figure out the best combination from the software models first. Then you can actually make parts that we know will work."
Allan nodded. "This software should be almost as accurate as actual testing. Don't despair Herb-we have the time to do both, so you'll be busy enough at your workbench. Once we narrow it down to a few good designs, you'll build those. Then we'll run them in the wind tunnel to fine tune the aero balance. Finally, we'll go to the track and see which combination young Edward likes best."

Rick had been looking for an edge for us and he'd found it. Again. We would be able to arrive at Indy in May with a superbly aerodynamic car-and at over 200 miles per hour, that kind of structural advantage would be of critical importance.

Like aircraft wings in reverse, a race car's wings, undertray, and side pods work together to generate the downforce necessary keep the car firmly planted on the track. Without enough downforce, the car can lose grip and, in a heartbeat, crush itself against the thick concrete wall that rings every inch of the Indianapolis Motor Speedway. An impact at that speed isn't the sort of accident that many drivers walk away from. With Rick's new computer-simulation approach, I wouldn't have to find out the hard way what would work and what would not.

"OK, I'm sold," Herb said as he got up from the table. "Just one thing, Rick. Put my head back."


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